TV Series
All The Light We Cannot See
The Yard VFX
"All the Light We Cannot See" is a four-episode miniseries adapted from the Pulitzer Prize-winning novel, directed by Shawn Levy. It tells the story of a blind French girl and a young German soldier, who are drawn together by an illegal radio broadcast during the turmoil of World War II. It chronicles the characters’ respective journeys from Paris and Berlin to Saint-Malo, where their paths intersect.
The Yard VFX worked on approximately 335 visual effects shots, transforming Villefranche-de-Rouergue in the south of France, where the series was shot, into a post-bombing 1945 Saint-Malo. The Yard seamlessly integrated CGI elements with live-action footage, creating seven distinct environments. Their work included digital crowds, day and night bombing scenes, detailed 3D models, and special effects such as fire, smoke, and dust.
Despite limited archival material, The Yard successfully recreated a historically accurate and visually compelling Saint-Malo by employing a tiered approach to shot execution, ensuring alignment with the creative vision while effectively managing budget constraints. Paint overs and concept creation were instrumental in refining key shots. A total of 212 assets spread over seven environments were meticulously crafted to achieve the desired complexity, ranging from debris to personalized props.
The teams at The Yard paid particular attention to some of these assets, which had to work under any lighting conditions—from night time illuminated by pockets of fire to plain day with the sun shining through smoke from the bombing aftermath.
Crew
Visual Effects Supervisor:
Harry Bardak
Visual Effects Producer :
Elisa Perez
VFX Executive Producer : Virginie Wintrebert
Studio Executives :
Laurens Ehrmann, Marie Afriat
Compositing Supervisors:
Julien Martins, Pierre Jury
Visual Effects Coordinators:
Elodie Povero, Julie Dijoux
Production Assistants:
Apolline Bruere Dawson, Lucas Coulmance, Mattéo Ehrmann
Head of 2D:
Denis Scolan
Heads of Departments:
Fabian Nowak, Gregory Ginsburger, Noemie Cauvin
Compositing Leads:
Camille Juge, François Masle, Simon Auquier
CG Lead:
Mathieu Trévisan
Asset Artists:
Antoine Gandon, Gabriel Martinez, Gabriel Mori
Rigging Lead:
Lea Georges
FX artists:
Alexandre Canivet, Jade Gachet, Kevann Boussac, Nicolas Daguin, Sebastien Tafani, Vianney Durieux, Victor Jonnet
Environment Artists:
Frédéric Perrin, Loïc Frimat, Sandro Bertchi, Simon Leprat, Victor Jarnoux
Lighting Artist:
William Trameaux
DMP Artists:
Aurelai Lebain, Bruno Serre, Chloé Berthier, Nicolas Parcelier
Compositing Artists:
Alexis Ripas, Alexis Scandolin, Antoine Goethals, Charles Zoller, Cyprien Huet, Jory Bertrand, Marie Barallon, Maxime Durr, Maxime Trichet, Mickaël Desnoyelles, Pierre Herzig, Romain Perrin, Romaric Vivier, Tiphaine Courbo, Tom Oheix
VFX Editors:
Adrien Jean-Robert, Constant Bourgon, Gianni Manno, Maden Roubert
VFX Trainee:
Vincent Vo
Development Team:
Brandon Castel, Guillaume Abramovici, Jeff Neglokpe, Julien Haudegond
Chief Technology Officer:
Alexis Oblet
Head of Finance:
Muriel Lorach
Talent Acquisition Manager:
Céline Pischetola
Software
Maya, Houdini Nuke, Guerilla render