ROB COLEMAN is a two-time Oscar nominee for his animation work on The Phantom Menace (1999) and Attack of the Clones (2002). He has supervised animation teams in Canada, the United States, Singapore and Australia; his selected filmography includes Men In Black (1997), The LEGO Movie (2014), LEGO Batman (2017), Peter Rabbit (2018) and The Mandalorian (2023). He is currently the Creative Director at the ILM Sydney studio..
Initially, Rob spent 14 years at Industrial Light & Magic and Lucasfilm Animation, working closely with George Lucas. He was chosen as one of the most creative people in the entertainment industry when he was added to Entertainment Weekly's 'It List' in 2002 as their 'It CG-Creature Crafter' for his work on digital Yoda. More recently, Rob took the role of the Animation Director of 'Peter Rabbit' at Animal Logic in Sydney. Before returning to ILM, he was Head of Animation on The LEGO® Movie, LEGO® Batman and Ninjago.
London-born and bred, Unlisted EP Graham Pryor worked his way up the ranks of the UK’s post-production bellwethers (including VTR and Glassworks) before joining The Mill as EP of the character animation team. Heading down-under in 2018, Graham joined Passion Pictures Melbourne in a senior management capacity and now occupies an EP role at Unlisted, helping the company’s continued expansion in Australia and the APAC region, with an eye on championing the area’s emerging talent.
Katie's production career spans the globe, and more than a decade. Beginning in Melbourne in 2002, Katie has hung her hat at some of the world’s top animation and VFX houses, both in Australia and in London. Having graced the Passion home office for almost ten years, she’s led major projects for brands like Audi, Adidas, Burberry and Coca-Cola and worked closely with agencies including VCCP Sydney, Wieden+Kennedy London, Goodby, Silverstein & Partners San Francisco, BBDO New York, BBH London and Mother London.
Returning to her homeland in 2015 to open the Antipodean chapter of Passion Pictures, Katie branched out in 2018 with her own production company, Unlisted – which has solidified itself as the home of the world’s most foremost animation talent in the Asia Pacific region.
For the past 20 years, Laurent Larapidie has been working in VFX supervision as a freelancer for studios such as Mikros, Mathematic, Digital District, Mac Guff and Nightshift.
In 2002, Laurent started as a CG artist at Def2shoot before progressively evolving as a CG supervisor on films such as ‘Paris’ directed by Cedric Klapisch, ‘La Môme’ by Olivier Dahan and ‘OSS 117’ by Michel Hazanavicius.
In advertising, he has been working for 15 years on automotive, beauty and service projects with directors such as Xavier Gens, David Moreau, Romain Chassaing, Jean-Pierre Jeunet and Tom Kan, to name a few.
Since 2020, he has been working with the MPC Paris team, lending his technical and artistic expertise to narrative projects. It is within this framework that he collaborated on the ARTEseries ‘Maroni’ and on the film ‘Les Illusions perdues’ directed by Xavier Giannoli.
With 15 years of experience in visual effects in France, Lise Fischer has a level of expertise and skill that make her a leader in her field at MPC.
After studying for her audiovisual qualifications, she worked at Mac Guff Ligne and Illumination Mac Guff as a lead compositing artist. She directed her first film in 2010 and is now mainly dedicated to content creation.
In 2007, she started at Mac Guff Ligne as a compositing artist on the animated feature film ‘Chasseurs de Dragons’ and then multiple feature films including ‘Le Petit Nicolas’ by Laurent Tirard, ‘Largo Winch’ by Jerome Salle and ‘Le Transporter II’ by Louis Leterrier. Five years later, she joined Illumination Mac Guff as a compositing supervisor on the film ‘The Lorax’, and then took the same role on ‘Despicable Me 2’ and ‘The Secret Life of Pets’.
In 2020, after gaining this experience in compositing for animation and feature films, she started at MPC aa VFX Supervisor on the film ‘Notre Dame Brûle’ by Jean-Jacques Annaud and is currently working on the film ‘La Montagn’e by Thomas Salvdor and ‘Parmi Nous’ by Sofia Alaoui.
Resin was established in 2006 by Grant Lovering and Lincoln Wogan. The studio has collaborated with the world's leading agencies and production companies helping produce work for brands including Disney XD, Electronic Arts, Braun, Lennox, Mitsubishi, Bridgestone, Michellin, Yalumba, Jacob's Creek, News Limited, SA Tourism, SA Lotteries, Great Southern Rail, Motor Accident Commission and People's Choice Credit Union. We have worked on a number of feature films including Where the Wild Things Are, Rogue, Forbidden Lies and over 130 VFX shots for the Australian film, Red Dog.
Matt is a highly awarded VFX Artist and Animator. With a career spanning
more than 15 years, his experience reaches across commercials, immersive
content, film and television. Matt is Co-Creative Director at RUCKUS Studio,
his creative foundations have been built upon the old school principals of
animation, while leveraging leading-edge technology to create world-class
CG content.
Matt is a highly respected member of Brisbane's advertising, film and
television community and is a former President of the Brisbane Advertising and Design Club (BADC) and in 2009 he was also voted BADC person of the year, for his extraordinary contribution to the local industry. Building upon strong foundations as a 3D generalist, Matt has grown to become a specialist in character and creature animation. He has amassed a reputation for his ability to bring realistic or comical movements to any object, and has worked with some of the world's most recognisable brands, including, Subaru, The Commonwealth Games Mascot Borobi, Sony, Kellogg’s and Virgin Australia. As well as someof Australia’s most successful Feature Films and Television Series.
Adriene Hurst
Editor, Digital Media World
Sean Young
AEAF Festival Director
Publisher, Digital Media World
AEAF Awards
Judging Criteria
Entries are judged on technical skill and artistry in visual effects and animation, and their contribution to storytelling.Visual effects, animation, or both, should form a significant component within the projects submitted.Emphasis is on the practice and effectiveness of visual effects and animation, irrespective of tools, size of team and budget.
GENERAL RULES