Feature Films Sequence
Indiana Jones and the Dial of Destiny - The "Drain" Sequence
The Yard VFX
Drain Sequence
The "Drain" sequence of "Indiana Jones and the Dial of Destiny" involved actors shot in a pool with blue screens and a flashlight. Initial visual development focused on the flashlight movements, water dynamics, and the inner walls of the drain. After extensive matchmove and rotoscopy work, the team first handled the layout of the inner walls before animating the light halo reflecting on them. Simultaneously, CG freshwater algae were added and animated according to the groundwater flow to bring life to the underwater environment. Lighting was meticulously crafted, considering the flashlight's beam, its movement, color, and reflections, as well as the subtle natural light from above, since the drain was located in a cave. Extensive FX work included designing an FX river and its flow, creating an underwater churning roll effect at the end of the tunnel drain, and adding white water with foam, splashes, and aeration bubbles caught inside the end stone gate. These elements were animated to produce a coherent flow at different water stream levels. Finally, bubbles were added around the two fighting characters to enhance the intensity of their movements in the swiftly flowing river. The final step was complex compositing to integrate all these elements seamlessly.
Crew
Senior Visual Effects Supervisor : Laurens ERHMANN
Visual Effects Supervisor: Julien MARTINS
Visual Effects Producer: Diego CORDIER-ROYER
Compositing Supervisor: Arnaud ORTMANN
Visual Effects Production Coordinator: Gladys GEORGES
Head Of VFX: Harry BARDAK
Head Of Production: Virginie WINTREBERT
Head Of Assets: Gregory GINSBURGER
Head Of FX : Fabian NOWAK
Head Of DMP: Noemie CAUVIN
Visual Effects Editor : Maden ROUBERT
Visual Effects Production Assistant : Lucas COULMANCE
Chief Technology Officer: Alexis OBLET
Chief Operating Officer: Marie AFRIAT
Compositing Artists: Tiphaine COURBO, Stephan DUMOULIN, Pierre HERZIG, Lancelot MAESTRINI, Romain PERRIN, Mathieu RICHET
DMP Artists: Aurelia LEBAIN, Bruno SERRE
CG Artists: Sandro BERTCHI, Antoine GANDON, Victor JARNOUX, Pierre JURY, Ryoma LENEUF, Gabriel MARTINEZ, Mathieu TREVISAN
FX Artists: Hadrien PALANCA, Vianney DURIEUX
Production & Technical Support: Constant BOURGON, Julien HAUDEGOND, Jeff NEGLOKPE
Software
Maya, ZBrush, Substance Designer, Unreal Engine, Fusion