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Feature Films Sequence

Indiana Jones and the Dial of Destiny - The "Drain" Sequence

The Yard VFX

theyard-vfx.com

Drain Sequence

The "Drain" sequence of "Indiana Jones and the Dial of Destiny" involved actors shot in a pool with blue screens and a flashlight. Initial visual development focused on the flashlight movements, water dynamics, and the inner walls of the drain. After extensive matchmove and rotoscopy work, the team first handled the layout of the inner walls before animating the light halo reflecting on them. Simultaneously, CG freshwater algae were added and animated according to the groundwater flow to bring life to the underwater environment. Lighting was meticulously crafted, considering the flashlight's beam, its movement, color, and reflections, as well as the subtle natural light from above, since the drain was located in a cave. Extensive FX work included designing an FX river and its flow, creating an underwater churning roll effect at the end of the tunnel drain, and adding white water with foam, splashes, and aeration bubbles caught inside the end stone gate. These elements were animated to produce a coherent flow at different water stream levels. Finally, bubbles were added around the two fighting characters to enhance the intensity of their movements in the swiftly flowing river. The final step was complex compositing to integrate all these elements seamlessly.

Crew

Senior Visual Effects Supervisor : Laurens ERHMANN


Visual Effects Supervisor: Julien MARTINS


Visual Effects Producer: Diego CORDIER-ROYER


Compositing Supervisor: Arnaud ORTMANN


Visual Effects Production Coordinator: Gladys GEORGES


Head Of VFX: Harry BARDAK


Head Of Production: Virginie WINTREBERT


Head Of Assets: Gregory GINSBURGER


Head Of FX : Fabian NOWAK


Head Of DMP: Noemie CAUVIN


Visual Effects Editor : Maden ROUBERT


Visual Effects Production Assistant : Lucas COULMANCE


Chief Technology Officer: Alexis OBLET


Chief Operating Officer: Marie AFRIAT


Compositing Artists: Tiphaine COURBO, Stephan DUMOULIN, Pierre HERZIG, Lancelot MAESTRINI, Romain PERRIN, Mathieu RICHET


DMP Artists: Aurelia LEBAIN, Bruno SERRE


CG Artists: Sandro BERTCHI, Antoine GANDON, Victor JARNOUX, Pierre JURY, Ryoma LENEUF, Gabriel MARTINEZ, Mathieu TREVISAN


FX Artists: Hadrien PALANCA, Vianney DURIEUX


Production & Technical Support: Constant BOURGON, Julien HAUDEGOND, Jeff NEGLOKPE

 

Software

Maya, ZBrush, Substance Designer, Unreal Engine, Fusion