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Commercials - VFX

Meta - Asgard's Wrath 2 Launch Trailer

Method Studios

methodstudios.com

To introduce the world to Asgard’s Wrath 2, Method Studios partnered with BBDO and META to create a 30 second spot, which forms part of a multi-channel campaign. The main film heroes the immersive journey of Meta Quest 3; the protagonist slides the headset on and is catapulted into the exciting action of Asgards Wrath 2, dodging monsters in a faraway desert land with the trickster god Loki looming over them, trying to disrupt reality.

To achieve the final result, Method enlisted all its creative disciplines, which in turn helped to successfully merge Live Action, VFX, and Real-Time animation. Working closely with Meta and the game developers, Method were able to up-rez the game assets to film quality and bring them to life in real time using Unreal Engine to create the stunning cinematic game visuals.

CREW

MANAGING DIRECTOR

Jesse Kurnit

DIRECTOR

Johnny Likens

VFX

Method Studios

EXECUTIVE PRODUCERS

Hayley Wallach + Julia Paskert

VFX SUPERVISORS

Ivan Guerrero, Brian Dinoto, Christina Faraj

REAL TIME EXECUTIVE PRODUCER

Karina Partington

SENIOR PRODUCER

Aiste Akelaityte

SENIOR VFX PRODUCER

Christopher Lewis

VFX PRODUCERS

Kyle Fader + Joseph Hobaica

SENIOR CG SUPERVISOR

Brian Dinoto

CG SUPERVISOR

Christina Faraj

FX SUPERVISOR

Tomas Slancik

ART DIRECTOR / FX ARTIST

Danil Krivoruchko

TECHNICAL SUPERVISOR

Michael Ferraro

LIGHTING SUPERVISOR

Claire Chang

FLAME LEADS

Chihcheng Peng + Rob Walker

COMP SUPERVISOR

Theodore Wirtz

CG GENERALISTS

Mark Yagos + Yang Hu

SENIOR RIGGER

Rick Fronek

UNREAL RIGGER

Justin Barcellos

SENIOR LIGHTER

Irene Kim

LIGHTER

Jan Habib

UNREAL LIGHTERS

RJ Draper + Mark Lavania

INTEGRATION SUPERVISOR

Fabio Zapata

INTEGRATION ARTIST

Rachan Chirarattanakornkul

FX ARTISTS

Alejandro Echeverry, Pamela Saad, Gregory Ecker + Jason Simmons

SENIOR UNREAL GENERALIST

Eugene Floramata

UNREAL ENVIRONMENT ARTISTS

Jeffrey Scott

UNREAL GENERALIST

Adam Butler

REALTIME PRODUCER

Fan Yu

SENIOR REALTIME PRODUCTION COORDINATOR

Tracey Carpenter

SENIOR PRODUCTION COORDINATOR

Juliann Barbella

PRODUCTION COORDINATORS

Olivia Vitagliano + Ethan Samuel

EXECUTIVE CREATIVE DIRECTOR

Johnny Likens

CREATIVE DIRECTOR, GAMES

Sam McGlynn

VFX SUPERVISORS

Ivan Guerrero

ASSET ARTIST

Cemre Esen

CONCEPT ARTIST

Marco Iozzi

STORYBOARD ARTISTS

James Randolph + Keith Morange

ANIMATORS

Daniel Patterson, Bradley Morris, Brad Hayes + Isai Calderon

UNREAL ANIMATORS

Andres Asperin, Andrew Chranowsky, Robert Yau + Stephen Mann

LEAD UNREAL ARTIST

Mateus Kurzhals

LEAD UNREAL ANIMATOR

Greg Bekken

UNREAL ARTIST

Seiji Anderson

SENIOR NUKE COMPOSITORS

Frank Fieser, Dan Giraldo + Ting Hsu

JUNIOR NUKE COMPOSITOR

Sabrina Chan

COMPOSITORS

Rickey Verma, Sam Chen, Tati Bozinovski + Nic Kim

SENIOR DESIGNER

David Weinstock

MATTE PAINTER

Christopher Sanchez

UNREAL TECHNICAL DIRECTOR

Warren Wang

FLAME ARTISTS

Margolit Steiner, Bilali Mack + Larry Merrill

JUNIOR FLAME ARTIST

Jeremy Lloyd-Styles

VFX ASSISTS

Thomas Karras, Trevor Brashich + Sergio Segovia

SENIOR EDITOR

Ryan Todd

EDITOR

Marcus McSherry

SFX

Charles Deenen