The Cutting Edge journey with Borobi began two and a half years before the 2018 Gold Coast Commonwealth Games. The design and animation team were tasked with developing the mascot for use in 3D animation, 2D artwork and as a fully-functional costume with the ability to jump, dance and even surf. The final character had to be marketable and merchandisable, whilst embodying the spirit of the Games.
Over 134 Borobi assets were delivered comprising animation and stills. These included, but were not limited to, in-venue screen presentations, social media communication, official GC2018 app promotion and spectator messaging.
All sequences were animated in Maya and V-Ray rendered. After Effects was used for all compositing and motion graphics.
Now that the Games have concluded, Borobi is a proven fan favourite. His iconic signature poses were developed into a range of merchandise including, stamps, coins, plush toys, and wearables. All 90,000 of the bright blue plush toys were sold out before the end of the Games – raking in millions in revenue.
VFX Crew Animators
Creative Director Zenon Kohler
Animation Director Ian Anderson
Lead 3D Matt Dye
Lead Motion Graphics & Compositor Victor Bandeira
Model & Rig Andrew Kimberley
Senior Animator Andrew Kimberley
Animators Brendan Jacquin
3D Artists Matt Crump
2D Artists Ross McPherson
Jasper St Aubyn West
Post Production House Cutting Edge
Executive Producer Trelise Blade
Post Facility Producer Jessica Vines
Sound Design Mike Lange
Maya, V-Ray, After Effects