aeaf 2017 entries

caterories

aeaf speaker lineup

aartists in motion AEAF Speakers Program

241

Commercials - Animation

Imagine

Glassworks

glassworksvfx.com

DESCRIPTION

It is only too easy to understand these days how discouraging reality can be, especially when it clips the wings of your fantasy. 2020’s Christmas campaign from PENNY Market shows us how important it is to fight back, even in bleak times, and to keep on dreaming of a better world. As our hero in the story is repeatedly asked to “Imagine if everyone did that?!,” we transcend reality and are inspired to consider the impact of our actions on those around us.Glassworks is delighted to have partnered with Serviceplan to direct this heartwarming holiday film for PENNY. The German supermarket works with the Red Cross to provide support to those in need through the sale of their seasonal chocolate figurines, an important mission that takes the story out of the imaginary world to make a difference directly with local homeless communities during the holidays.To keep the emotions warm and stirring in this holiday film, we chose to build a workflow utilizing a mix of 3D and 2D animation. The hand-painted textures and illustrative style emphasise the human emotion and allow us to visualise the young boy’s imagination in an organic and artistic manner. The beauty of working in this hybrid illustrative style was how the team effort really blurred the lines that traditionally exist between departments in a visual effects pipeline: the character designer was doing texturing, the compositors were lighting, and the 3D artists were painting - something that would not occur in a strictly 2D or 3D animated project.In addition, the production was developed and executed with a remote team due to the lockdown. It has been an enormous source of pride to have worked together during this difficult year across multiple locations to deliver a unique story with a timeless message of caring for others.

Crew

GLASSWORKS Directors: Rüdiger Kaltenhäuser, Darren Macpherson, Kyle Obley, Hugo Rodríguez RodríguezArt Direction & Character Design: Hugo Rodríguez RodríguezHead of 2D: Kyle ObleyCompositing Artists: Alexis da Camara, Ruben Llusia2D Assist: Leonardo GrassiHead of 3D: Rüdiger Kaltenhäuser3D Lead: Darren MacphersonModelling: Abner Marin, Kornel Makarovicz, Līna Ozoliņa, Vladimir Venkov, Clara SimonéRigging: Dan Barker, Huhaa StudiosAnimation: Callum Austin, Roberto Pita, Luis Trebino, Norbert Kiehne, Andre De VillersFX: Marco RossiLook development: Jef Fleurkens, Matthijs Joor Storyboard: Guy PérezEditor: Ben PutlandColourist: Scott HarrisColour Assist: Luke Osborne MCR: Andrew KiddEngineer / Pipeline: Shaun Laws COO: Anya KruzmetraExecutive Producer: Chris KiserHead of Production: Belen PalosProducer: Rebecca JohnsonPost Coordinator: Katie ListonProduction Assistant: Patrick Armstrong

 

Software

Houdini, Flame

220

Hunter Water Options Plan

Fluffy Cloud Media

www.fluffycloudmedia.com.au

 244
 

TV Series

The Serpent

Vine FX

vinefx.com

DESCRIPTION

The twisting, real-life story of Charles Sobhraj, a murderer, thief and seductive master of disguise, who was a hidden darkness in the mid-70's on Asia's hippie trail.

Software

Maya, Nuke, Adobe Photoshop

303

TV Series

Salve-se quem Puder

TV Globo

redeglobo.globo.com

DESCRIPTION

As a backdrop for the series "Salve-se Quem Puder", there was the need for a hurricane to hit Cancun.
A large chroma key background was erected in a water park to be used as a set. With the help of water cannons and fans, the actors were able to react and interact with the elements and debris.

Some background images were shot in Cancun, were composited with the actor´s water park footage and more rain and debris.
The City of Cancun was recreated in 3D through photogrametry. In order to simulate the flooding and wind caused by a hurricane, water and wind simulations were done in Houdini. The renders were all done using Maya/Arnold.

The wide shots of the city of Cancun are all full CG.

Crew

VFX supervisors - Bruno Netto, Raoni Nery, Enrico Gigliotti
VFX crew -
Vinicius Villela,
Tiago Adloff,
Ricardo Nóbrega,
Marcos Bezerra,
Leandro Nascimento,
Paulo Cesar Duarte,
Vinicius Paciello,
Jacques Evangelista,
Raphael Lima,
Sergio Yamasaki,
Brian Toledo,
Leonardo Lino,
Jelles Ribeiro,
Brenda Ximenes,
Diego Thomazini,
Fernando Leka,
Tiago Silvério,
Tuninho Martins,
Ivan Lima,
Talitha Mariana,
Danilo de Lucio,
Eduardo Bivar,
Higor Mattos,
Thiago Anjos,
Cristiano Dourado,
Luciano Lopes,
Maurício Con,
Claudio Iorio,
Ricardo Rocha,
João Gurgel,
Cuti Dias     Artistic Director - Fred Mayrink
Directors -
Alexandre Klemperer, Bia Coelho, Hugo de Sousa, João Bolthauser

Software

Maya, Arnold, ZBrush, Flame, Nuke, Agisoft Metashape, Substance, SpeedTree and Mari

40

Student

Operation:Recess

James Dickson
Academy of Information Technology (AIT)

DESCRIPTION

Agent Charlie Maron is tasked with getting back a Black Eyes Salamander Yugimon Card from the Timmy, the Troublemaker of Terror.

Crew

James DicksonTiffany KhoCrystal ThurleyVy V Dinh Ngoc

Software

Adobe Animate, Adobe Premier, FL studio