Fin Design and Effects
In ‘I Am Mother’, a teenage girl (Rugaard) is raised underground by a robot ‘Mother’ (voiced by Byrne), designed to repopulate the earth following an extinction event. But their unique bond is threatened when an inexplicable stranger (Swank) arrives with alarming news.
Working closely with director Grant Sputore, Fin built a CG version of the AI robot ‘Mother’ to be used interchangeably with the practical robot suit built by Weta Workshop. Fin was involved from the early stages of the process to help develop the look of ‘Mother’, completing extensive design work and testing which then fed back into the practical suit.In total, Fin produced over 220 VFX shots – other contributions to the film involved the creation of a menacing droid army as well as general enhancements to the environments and bunker that this post-apocalyptic story resides in.
Fin finessed its robust automation pipeline for this project. Built to ensure greater efficiency, the system allows animators to push their work through lighting and comp at the click of a button. For example, if a shot didn’t have a specific light rig made for it, animators could automatically apply a generic light rig that suits the whole film. This tightly-controlled system meant that Fin could have one lighter and one animator working on 200 shots without compromising on quality.
‘I Am Mother’ premiered at the 2019 Sundance Film Festival and is set for global distribution on Netflix on 7th June 2019.
CATEGORY: Feature Films VFX
LEAD CG ARTISTS
Executive Producer Chris Spry
Executive Producer Alastair Stephen
Producer Haris Kruskic
Production Manager Agathe Compagnon
Front of House Christie Heilig
Runner Ella Lister
Managing Director Emma Daines
Chief Financial Officer Stuart Smith