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248

Framestore

Working closely with HBO from concept through to execution, Framestore conceptualized, designed and developed both the digital content and physical components for each experience. Building on two previous VR experiences created for the hit series, “Beyond the Wall” allows fans to test their flaming sword-fighting skills against a massive wight bear and a hoard of White Walkers. Using the HTC Vive, Unreal Engine, and the latest GPU tech from NVIDIA, players are transported to a realistic scene north of The Wall and forced to defend themselves from the undead - with no dragons to help. 4D elements amplify the gamer’s journey, including a motion floor alongside heat, cold and wind effects.

CATEGORY: VR Experience

framestore.com

SOFTWARE
3DS MAX, MAYA, HOUDINI, UNITY, PHOTOSHOPE


CREW
VFX crew Animators:
DESIGN & CREATIVE
Creative Director: David Estis, Sara Lazor, Ian Bradley
Game Designer: Jesse Johansen
ART
Lead Artist: Cenk Kilar
Technical Artist: Larry Leung
Designer: Tzu Yi (Bassma) Yang, Yiyuan (Coy) Yuan
3D
CG Artists: David Wanger, Mohamed Echkouna, Georgios Cherouvim
CG Animation: Shayne Ryan, Jon Burke, Sean Curran    
CG Rigging: Stephen Mann
Other Crew:
PRODUCTION
Executive Producer: Christine Cattano
Producer: Ezequiel Asnaghi, PJ Stegall
Coordinator: Victoria Nieves, Daniel Scheg
DEVELOPMENT
Lead Developer: Claude Dareau
Lead Engineer    : Brian Muller
Developer: Luis Tolosa, Linshen Xiao, Mariano Merchante