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 Feature Film VFX /  19 July 2017

Luma Pictures

www.lumapictures.com

Luma worked on over 200 shots for Marvel's visually stunning film, Doctor Strange, from June to October 2016 between the Los Angeles and Melbourne studios.
In the opening London sequence, the Ancient One fights and chases the Zealots through a London alleyway that Mandelbrots into an astonishing array of kaleidoscoping architecture. Unaffected by the laws of gravity, they all walk on walls as the building comes alive and begins to rotate and fold into itself. On top of having to create 14 digi doubles for this sequence, the animation department had to hand key and choreograph the architecture of the buildings with the actor's motions. In both the London and Cathedral sequence, the team needed to build and develop the technology to duplicate and render the fractals of the buildings thousands of times over. In order to art direct the speed and movement of all the fractals, the team created tools in-house that allowed the artists to visualise the scenes inside the viewport of Maya.

For the Dark Dimension, Luma drew inspiration directly from Steve Ditko's 1971 'Third Eye' blacklight poster, which meant it had to be heavily art directed. Luma was tasked with translating the amorphous 2D graphic into a believable three-dimensional photorealistic world, with almost every shot in this sequence done entirely in 3D. Luma developed the look with a lot of neon colour; as a result, the crew had a limited palette to draw from and had to invent new rules to create the visually stunning and vibrant environment. The look was highly stylised, so the team had to create elements that would allow for flexibility and a vast array of colour and value variation at the shot level. Dormammu was an incredibly complex character to create: he is transparent, reflective, and is constantly changing shape and dimension. The colour choice and movements of the whole world were all intentional: the world itself is supposed to feel like an environment that is toxic, saturated with organisms that want to destroy you.

Animation Supervisor
Raphael A. Pimentel Executive Supervisor
Payam Shohadai

Senior VFX Supervisor
Vincent Cirelli

VFX Supervisors
Brendan Seals
Kevin Souls

CG Supervisors
Andrew Zink
Alexandre Cancado
Pavel Pranevsky
Oded Raz

Character TD Supervisor
Thanapoom Siripopungul

VFX Production Supervisor
Michael Perdew

Digital Effects Supervisor
Justin Johnson

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