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85

Cutting Edge

cuttingedge.com.au

The Cutting Edge journey with Borobi began two and a half years before the 2018 Gold Coast Commonwealth Games. The design and animation team were tasked with developing the mascot for use in 3D animation, 2D artwork and as a fully-functional costume with the ability to jump, dance and even surf. The final character had to be marketable and merchandisable, whilst embodying the spirit of the Games.

Over 134 Borobi assets were delivered comprising animation and stills. These included, but were not limited to, in-venue screen presentations, social media communication, official GC2018 app promotion and spectator messaging.

All sequences were animated in Maya and V-Ray rendered. After Effects was used for all compositing and motion graphics.

Now that the Games have concluded, Borobi is a proven fan favourite. His iconic signature poses were developed into a range of merchandise including, stamps, coins, plush toys, and wearables. All 90,000 of the bright blue plush toys were sold out before the end of the Games – raking in millions in revenue.

VFX Crew Animators
Creative Director    Zenon Kohler
       
Animation Director    Ian Anderson
       
Storyboard
    Ian Anderson
       
Lead 3D    Matt Dye
       
Lead Motion Graphics & Compositor    Victor Bandeira

       
Model & Rig    Andrew Kimberley
Ahmed Nashabe
Alistair Ferguson
       
Senior Animator    Andrew Kimberley
Matt Dye
Sarah Collier
       
Animators    Brendan Jacquin
       
3D Artists    Matt Crump
Rob Conn
Phil Jackson
       
2D Artists    Ross McPherson
Amy Wheelhouse
Jasper St Aubyn West       
           

Other Crew           
           
Post Production House    Cutting Edge
       
Executive Producer    Trelise Blade
       
Post Facility Producer    Jessica Vines
Flavia Riley
Sarah Burton       
           
Sound Design    Mike Lange
Heath Plumb
Michael Thomas    

Maya, V-Ray, After Effects