AEAF Awards 2018
Entries are judged on technical skill and artistry in visual effects and animation, and their contribution to storytelling.Visual effects, animation, or both, should form a significant component within the projects submitted.Emphasis is on the practice and effectiveness of visual effects and animation, irrespective of tools, size of team and budget.
Rob is a two-time Oscar nominee for his animation work on Star Wars: Episode I – The Phantom Menace and Star Wars: Episode II – Attack of the Clones and has been nominated for two BAFTA Awards for his work on Men in Black and Star Wars: The Phantom Menace.
Prior to Animal Logic, Coleman spent 14 years at Industrial Light & Magic and Lucasfilm Animation, working closely with George Lucas. He was chosen as one of the most creative people in the entertainment industry when he was added to Entertainment Weekly's 'It List' in 2002 as their 'It CG-Creature Crafter' for his work on digital Yoda. Most recently Rob was the Animation Director of 'Peter Rabbit'. He was Head of Animation on The LEGO® Movie, LEGO® Batman and Ninjago.
Stuart Bullen is a VFX Supervisor at BlueBolt, a boutique facility in London, UK, working across Hollywood & British studio and independent films and television.
Stuart is currently working on the post production for 'Mary Queen of Scotts' which he filmed over the summer of 2017. Also following on from the success he had with 'The Night Manager' he is working with Director Park Chan-Wook on another John le Carre novel called 'The Little Drummer Girl.'
After studying Graphic Design Stuart joined the industry as a runner, by 2005 he was at The Moving Picture Company as a 2D artist. He progressed up through the team as a Compositor and worked on the Harry Potter films, Quantum of Solace and HBO’s Rome among others, as well as cutting his teeth on music videos and commercials.
Stuart joined BlueBolt at its conception 6 years ago and is now one of their main VFX Supervisors. To date he has supervised Mandela: Long Walk to Freedom, The Imitation Game, Spectre, and The Man from UNCLE, both on set and leading a team in-house.
Matt is a highly awarded VFX Artist and Animator. With a career spanning
more than 15 years, his experience reaches across commercials, immersive
content, film and television. Matt is the Lead Animator at Cutting Edge,
Australia's largest VFX, sound and picture post production provider.
His creative foundations have been built upon the old school principals of
animation, while leveraging leading-edge technology to create world-class
Matt is a highly respected member of Brisbane's advertising, film and
television community and is a former President of BADC. Building upon
strong foundations as a 3D generalist, Matt has grown to become a specialist
in character and creature animation. He has amassed a reputation for his
ability to bring realistic or comical movements to any object, and has worked
with some of the world's most recognisable brands, including, Subaru, The
Commonwealth Games, Sony, Kellogg’s and Virgin Australia. As well as some
of Australia’s most successful Feature Films and Television Series.
Sewang Kim is a CG Supervisor, VFX artist, technical director, motion designer and CG generalist, with a speciality in re-creating natural phenomena such as fire, smoke, fluid, cloth and ocean simulations.
After completeing his Master of Fine Arts degree in Visual Effects in 2012 and gaining experience as a Character Animator in Korea, he started his VFX and digital film production career in the United States in 2013.
His experience spans feature films, television series and commercials. He is particularly proud of his work as CG supervisor on the film 'Swiss Army Man' (2016), which earned 6 wins, including the Directing Award at Sundance Film Festival, and 28 nominations.
He worked at Method Studios mainly as an FX artist over various kinds of projects until 2016. His passion for VFX has continued since then at The Mill where as a CG generalist he is responsible for modelling, texturing, animating, effects, compositing and related tasks. He has been working on challenging, inspiring projects, some of which have won a variety of different awards.
Sewang said, “Through many such experiences, I've appreciated the opportunity to acquire skills in numerous aspects of visual effects, not only CG-related software skill sets but also in ways to collaborate with others as a team to deliver the most aesthetically pleasing visuals possible to our clients.”
Entering the Hollywood film industry from Singapore with no connections, Vicki landed portfolio blockbuster movies and shows such as “The Walking Dead” and “War for the Planet of the Apes,” becoming a sought-after VFX freelancer in under 2 years, whilst working at mobile and VR early-stage startups in Silicon Valley and Beach. Independently, she had amassed 40 crew members for her short film, which debuted at film festivals, and was also the youngest technical speaker on VR at SMPTE’s 2015 conference. An artist, programmer and entrepreneur, Vicki brings her experiences from varying industries to form interesting conclusions, leading Seyenapse with an edge
Benjamin Richards has been interested in digital media and storytelling since the early ‘90s when he began working with early 3D software, resulting in an award winning animated short. Since then, he has been involved in nearly all aspects of film and TV production, establishing himself through his work in visual effects and documentaries. He worked with Autodesk for 7 years as a technical specialist, living and travelling across the Asia Pacific, Europe, Africa and North America, working with Weta Digital, Pixar and Lucasfilm on feature films such as Avatar, Lord of The Rings, Star Wars & The Incredibles and games studios such as EA, Ubisoft and Sony on AAA game titles, as well as with their developer partners. Benjamin is interested in the future of entertainment and the possibilities new techniques and formats such as AR and VR enable. Now as Director of Creative Development & Innovation for Cutting Edge, he is helping to lead a new era of storytelling.
Rick has been a passionate advocate and advisor to the animation and VFX industries for two decades. With a long history of managing software such as Autodesk Mudbox, Softimage, Painter, and the 3ds Max and Maya Entertainment Creation Suites, Rick has been in the service of artists and other creative professionals his entire career.
Working closely with customers and industry partners, Rick currently guides HP’s strategy and development within all Media & Entertainment sub-segments including Film, TV, Broadcast, Professional Video, Animation, Games, Advertising, Audio and VR/AR.
Rick spends much of his personal time in his own technological and creative pursuits.