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Full Speaker Details with bios and Session Descriptions

AEAF 2017 Speaker Program

Speaker Program
10am  - 5pm 15 and 16 August

AEAF Awards
6pm 16 August

AEAF is looking for, supervisors, animators and industry experts to speak at the 2017 Speaker Program, 15-16 August. Are you interested in presenting your work, ideas or vision to fellow VFX and digital artists? If you would like to be on the AEAF program, please email Sean Young at This email address is being protected from spambots. You need JavaScript enabled to view it.

Weta Digital

 Weta planet apes

Weta Digital will give behind the scenes accounts of their latest major projects at AEAF. The Academy Award winning studio is one of the world’s best known visual effects companies, recognised for their performance-driven digital characters in projects ranging from ‘Avatar’ to ‘The Adventures of Tintin’ and ‘The Hobbit’ trilogy. Stay tuned for more exciting information coming soon.

Most recently the team has been working on ‘Guardians of the Galaxy: Vol 2’, ‘War for the Planet for the Apes’ and ‘Valerian and the City of a Thousand Planets’. One of these projects will be the subject of the company’s presentation.


Animal Logic’s Rob Coleman to Speak  on ‘The LEGO Batman Movie’

Head of Animation at Animal Logic, Rob Coleman, will speak at AEAF in August to give attendees a glimpse behind the scenes of ‘The LEGO Batman Movie’, showing his team's recent work.

Rob Coleman cjpg

Head of Animation at Animal Logic, Rob Coleman, will be among the speakers at AEAF in August to give attendees a glimpse behind the scenes of ‘The LEGO Batman Movie’, showing the Animal Logic team's recent work.

Rob Coleman is a two-time Oscar nominee for his animation work on ‘Star Wars: The Phantom Menace’ (1999) and ‘Stars Wars: Attack of the Clones’ (2002). He has also been nominated for two BAFTA Awards for his work on ‘Men In Black’ (1997) and ‘The Phantom Menace’ (1999). He spent 14 years at Industrial Light and Magic and Lucasfilm Animation working closely with George Lucas. He has built and supervised animation teams in Canada, the United States, Singapore and Australia. He was the Head of Animation on ‘The LEGO Movie’ (2014) and was the Animation Supervisor on ‘The LEGO Batman Movie’ (2017).


Jeff Capogreco Visual Effects Supervision ILM


Jeff Capogreco joined Industrial Light & Magic in 2014 as an Associate VFX Supervisor on Jurassic World. He has a post graduate diploma in Computer Animation from Sheridan College and a successful 10+ year career producing top quality imagery for feature films. Prior to ILM he worked at WETA Digital as a VFX Sequence Supervisor on such films as The three Hobbit films, Rise of the Planet of the Apes, The Adventures of Tintin and Avatar.

Founder and creative director Ian Kirby and 3D artist Luke Bicevskis are coming to speak at AEAF in August from award-winning creative studio The Sequence Group, based in Vancouver.


The Sequence Group Ian Kirby and Luke Bicevskis

Two artists are coming to speak at AEAF in August from award-winning creative studioThe Sequence Group, based in Vancouver. In business for the last 11 years, the group specializes in design, animation and visual effects. Founder and creative directorIan Kirby, and 3D artist Luke Bicevskis who is also creative director at Sequence’s new Melbourne, Australia office, will talk about their work and company.

As creative director, Ian works at Sequence as director, producer and visual effects artist. He has extensive experience in film, television and gaming and works closely with production studios and video game developers with expertise in the narrative expansion of new and existing properties. Ian’s hands-on background in animation, visual effects and live action enables him to undertake and manage a broad spectrum of mediums and projects.

Ian kirby sequence

Sequence Luke Bicevskis

Over his career, Luke has worked as a designer, illustrator, compositor and 3D artist on a number of award-winning projects across advertising, documentaries and animation. He won MIFF’s Best Short Documentary award for his illustrative work on Lukas Schrank's ‘Nowhere Line: Voices from Manus Island’. At Sequence, Luke has applied his skills to projects for clients including Microsoft, Disney and Slack.

Sequence opened in 2006 with an initial focus on broadcast design and motion comics. Ian and art director Andrew West worked together on one of the first motion comics, ‘Broken Saints’, a style that readily appealed to clients looking for backstory for films including ‘I Am Legend’, ‘Inception’ and ‘Prince of Persia’.

Meanwhile the Sequence team grew and the studio now handles visual effects and broadcast design for most types of production from concept through completion. Their team’s experience includes the‘Batman’and‘Harry Potter’franchises,Halo: Fall of Reach, Marvel: Avengers Alliance 2 Civil WarandStar Wars: Commander, as well as commercials blending live action with VFX. Other projects are'Batman: Black and White'and Sony Santa Monica’s video games‘Bound’and‘What Remains of Edith Finch’.

Company evolution notwithstanding, Sequence retains design and artistic expression as the starting point for projects. Recent clients include 343 Industries, Disney Interactive, ABC, Kabam, Dallas Stars, Warner Brothers, 20th Century Fox, Sega and DC Entertainment.

Sequence’s work has received Awards recognition several times, including an IAWTV Award, a Bass Award and an Audience Award at the Sundance Online Film Festival. The team also won an Accolade Global Film Competition Award for excellence in animation for their work on ‘Halo: Fall of Reach’. 

Iloura’s VFX Supervisor Lindsay Adams

Lindsay Adams w

Lindsay Adams from Iloura animation and visual effects studio in Melbourne.

Lindsay has worked in visual effects for over 15 years at several studios including ILM, MPC and Animal Logic as well as Iloura. Working within his specialty in compositing, he was nominated for a VES award for Outstanding Compositing in a Photoreal Feature for his work on ‘Mad Max: Fury Road’. Lindsay's work also includes ‘The Avengers’, ‘300’ and ‘The Lord of the Rings: The Return of the King’. In 2017 he supervised the visual effects for HBO’s ‘The Leftovers’ which filmed in Australia.


AEAF is just around the corner, coming to Sydney 16-17 August for two days of Speaker Sessions from top level VFX Supervisors, Motion Designers and Animators like no others in the industry.

AEAF - The Virtual Future of VFX

AEAF is just around the corner, coming to Sydney 16-17 August for two days of Speaker Sessions from top level VFX Supervisors, Creative Directors, Motion Designers, Directors and Producers like no others in the industry.

Here, you’ll find what to expect at AEAF, where a full line-up of artists will present new, creative approaches to their work and insights into their projects. They will address the ‘Virtual Future of VFX’ as the role of visual effects and digital artists rapidly changes.


The two days of talks from the speakers below will culminate in the AEAF Awards night.


Weta Digital’s VFX Supervisor Matt Aitken will be speaking at AEAF 2016, sharing details of his team’s work on ‘Independence Day: Resurgence’. In particular, Matt will discuss Weta Digital's creation of the Alien Queen in 'Independence Day: Resurgence', focussing on the showdown with the Queen at Area 51. He will uncover some of the unique FX simulation work and new innovations with their skydome lighting setup, as well as some of the techniques that allowed Weta to move through a large number of all CG shots.

Weta idr matt aitken

Matt has worked at the company since before its official launch in the mid-1990s, joining at the time of Peter Jackson’s ‘Heavenly Creatures’ shortly before their first major project, ‘The Frighteners’. At that time he and just a handful of artists were working from one room. From there, the company has grown to a team of over 1,000 artists. Matt became Digital Models Supervisor on The Lord of the Rings trilogy, pre-production / R&D supervisor for ‘King Kong’ and CG Supervisor for ‘Avatar’.

Matt Aitken

As a Visual Effects Supervisor Matt’s credits include ‘The Adventures of Tintin’, the King Kong 360 3D attraction at Universal Studios Hollywood, ‘The Lovely Bones’ and ‘Iron Man 3’ for Marvel. For ‘District 9’, he earned a nomination for the Oscar for Best Visual Effects, and a BAFTA for Best Visual Effects. He also worked on all three films in The Hobbit trilogy. The third film, ‘The Hobbit: The Battle of the Five Armies’ made the Oscars' VFX Shortlist.

Matt has a Bachelor of Science in Mathematics from Victoria University of Wellington and a Master of Science in Computer Graphics from Middlesex University, London. He has given presentations and had technical papers published on Weta Digital’s work at many conferences and festivals. He is an active member of the Academy of Motion Picture Arts and Sciences and has won multiple Visual Effects Society awards.


AEAF RSP xmen apocalypse4a

AEAF is just around the corner, coming to Sydney 16-17 August for two days of Speaker Sessions from top level VFX Supervisors, Creative Directors, Motion Designers, Directors and Producers like no others in the industry.

Here, you’ll find what to expect at AEAF, where a full line-up of artists will present new, creative approaches to their work and insights into their projects. They will address the ‘Virtual Future of VFX’ as the role of visual effects and digital artists rapidly changes.


The two days of talks from the speakers below will culminate in the AEAF Awards night.

Dennis Jones, VFX Supervisor at Rising Sun Pictures

Dennis Jones is one of the artists responsible for the fantastic effects that made Marvel’s Quicksilver of the X-Men an unforgettable character for fans around the world, winning a VES Award in 2015. At AEAF, Dennis will give a detailed behind-the-scenes look at how the Studio created the exciting 'Quicksilver Extraction' scene from X-Men: Apocalypse. In it, Quicksilver uses his hyper-speed ability to rescue students from the exploding X-mansion. The combination of practical and visual effects contributed to the realism of the scene. Working with VFX Supervisors John Dykstra and Matt Sloan, RSP used an array of off-the-shelf and proprietary tools to deliver an amazing, immersive scene that is bigger and bolder than the previous award-winning Quicksilver scene from ‘X-Men: Days of Future Past’.

Glen Melenhorst, VFX Supervisor at Iloura

With a background in design and traditional 2D animation, over the last 28 years Glenn now oversees Iloura’s film projects as VFX Supervisor concept to completion. Most recently, Glenn led the Iloura team on their Emmy-nominated work for ‘Battle of the Bastards’, the crescendo episode of Season 6 of HBO’s ‘Game of Thrones’. In his talk, Glenn will share the team’s techniques in creating and managing exciting, photoreal shots for the show. Working on the episode’s tremendous battle sequence, Iloura’s team combined 3D visual effects and hand animation to realize the production’s vision. The battle required numerous collisions between photoreal horses and riders, 3,000-strong armies and close-up shots of live-action actors and sets composited with CG humans and animals and massive crowd simulations. Hundreds of assets – CG armoury, weapons, flags, saddlery, body parts and environmental assets such as blood, mud, smoke, fire and mist – were also needed to augment the plate photography.

AEAF Tim clapham msn

Paul Butterworth, VFX Supervisor/Director at Animal Logic
Paul brings to AEAF his extended experience of working in design, animation and visual effects that give him an edge when creating highly original, signature looks for blockbuster movies that make characters and scenes stand out for the audience. Throughout his career, he has never stopped looking beyond traditional solutions, developing approaches to VFX projects based in graphic design and problem-solving. His style is identifiable in signature looks from films such as the Bifrost Bridge from ‘Thor’, the Orrery from ‘Prometheus’, which earned him a BAFTA nomination, and the archers from ‘The Hunger Games 2: Catching Fire’.
At AEAF Paul will talk about his creative survival guide, illustrated with several different case studies along the way to show it in action, and also share some of his own backstory about how he got where he is today.

VR EXPLODED - a Virtual Ride through Liquid, Reflective Blocks and Crystal Simulations
Simon Maddison, VFX Supervisor; Mathew Mackereth, TD and Supervisor, at Cutting Edge
Simon Maddison and Aevar Bjarnason will show and talk about their latest VR project, a virtual ride through an environment of liquid, millions of reflective blocks and dazzling crystal simulations. Simon is excited about VR as a new format and technique for reaching audiences, not least because so much about the VR medium is still undiscovered - both how to produce VR projects, and the applications for using it. The project has been an adventure for both of them, as he says, “Anything is possible… we are still learning.” Among Australia’s most experienced, sought after VFX Supervisors. Simon has worked on films from Marvel’s ‘Avengers’ and ‘Cowboys & Aliens’ to ‘Charlotte’s Web’.

AEAF Iloura 0060 Stills009

Simon Bronson, Motion Designer / Head of Design at Method Studios
Simon Bronson will speak about exciting new techniques and tools he has developed for motion graphics. Based on some of his own recent projects, he will show how he has used motion capture with Cinema 4D, and leveraged plug-ins like Plexus and Particular to make digital work look less digital. He has also been discovering unusual new online sources of inspiration ranging from Instagram to 8bit Photo Lab.

Colin Renshaw, VFX Supervisor Co-founder Alt.vfx
Colin Renshaw and his team have been responsible for producing instantly recognizable commercials such as Tooheys 'Nocturnal Migration', Budget Direct 'Captain Risky' and Honda 'Dream Run'. Colin's unorthodox management style has earned him many friends and admirers. He actively cultivates young, creative minds, sitting on several committees that frame curriculae for advertising and design industry training. He has spearheaded internships at Alt for trainees, resulting in job opportunities for emerging artists.

Scott Geersen, Director and Titles Designer at Substance
After more than 15 years in the industry at Animal Logic, Cutting Edge, Heckler, Engine, Ink Project and others, Scott now helms his own company Substance. Full of imagination, his motion graphics and titles work tackles clients’ challenges in distinctive ways. Scott's title sequence designs have been finalists or winners over several years at AEAF, the Create Awards, New York One Show, AGDA Awards and more.

DECONSTRUCTING GAME CINEMATICS - From Gears of War to Lego Star Wars
Dane Maddams, Executive Vice President; Mick Hammell, Head of Production at Plastic Wax
Dane and Mick will be putting together their collective experience and expertise in games cinematics to reveal what it takes to produce top notch campaigns for games. Dane combines his vision as producer/director with Mick’s perspective as production manager for an interesting session. During 15 years at Plastic Wax, Dane’s diverse work for games clients ranges from the ‘Transformers: Revenge of the Fallen’ cinematic campaign, to directing the entire musical and cinematic campaign for Disney's ‘Epic Mickey’, to the animated campaign for ‘LEGO Dimensions’.
Tracey Taylor, Executive Producer & General Manager at The Pulse
Tracey will talk on VR/360 project production and her experience in the practical steps of creating virtual reality. In her time at The Pulse, she has completed nine VR and 360° format projects in the last year, with more coming up. Her skill is based on extended experience in large screen, interactive experiential projects and live productions at Spinifex Group and David Atkins Enterprises.

Innovative use of Cinema 4D and After Effects
Tim Clapham
Creative Director Luxx
Expert motion graphics artist Tim Clapham will share insights and practical tips on turning your talents and skills into a successful business and sharing them with others. Tim's company Luxx is a boutique motion graphics and 3D animation studio in Sydney, creating inspired, innovative design for broadcast, advertising and digital delivery, and content that is technically challenging while maintaining innovation and high quality.

But Tim isn’t just a multi-disciplinary director, designer and animator - he is an industry-recognised expert and renowned trainer. Alongside Luxx, he runs helloluxx training and tutorials website for professional Cinema 4D artists.

Practical advice on how to get projects off the ground and into production
Stefan Wernik
Co-Director of The Magnificent Itch
Stefan will talk about the significance and value of producing long form animation projects such as TV series and films, and how the Australian industry will benefit and grow through focusing on long form story and character development. He will also discuss the process and techniques involved in getting this kind of project going and into production based on his own experience as an Animation Director both in the UK and Australia. Simon has worked on several kids' TV series as director and worked in development in on numerous others.