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Full Speaker Details with bios and Session Descriptions

AEAF 2017 Speaker Program

Speaker Program
10am  - 5pm 15 and 16 August

AEAF Awards
6pm 16 August

AEAF is looking for, supervisors, animators and industry experts to speak at the 2017 Speaker Program, 15-16 August. Are you interested in presenting your work, ideas or vision to fellow VFX and digital artists? If you would like to be on the AEAF program, please email Sean Young at This email address is being protected from spambots. You need JavaScript enabled to view it.

Weta Digital

 Weta planet apes

Weta Digital will give behind the scenes accounts of their latest major projects at AEAF. The Academy Award winning studio is one of the world’s best known visual effects companies, recognised for their performance-driven digital characters in projects ranging from ‘Avatar’ to ‘The Adventures of Tintin’ and ‘The Hobbit’ trilogy. Stay tuned for more exciting information coming soon.

Most recently the team has been working on ‘Guardians of the Galaxy: Vol 2’, ‘War for the Planet for the Apes’ and ‘Valerian and the City of a Thousand Planets’. One of these projects will be the subject of the company’s presentation.


Animal Logic’s Rob Coleman to Speak  on ‘The LEGO Batman Movie’

Head of Animation at Animal Logic, Rob Coleman, will speak at AEAF in August to give attendees a glimpse behind the scenes of ‘The LEGO Batman Movie’, showing his team's recent work.

Rob Coleman cjpg

Head of Animation at Animal Logic, Rob Coleman, will be among the speakers at AEAF in August to give attendees a glimpse behind the scenes of ‘The LEGO Batman Movie’, showing the Animal Logic team's recent work.

Rob Coleman is a two-time Oscar nominee for his animation work on ‘Star Wars: The Phantom Menace’ (1999) and ‘Stars Wars: Attack of the Clones’ (2002). He has also been nominated for two BAFTA Awards for his work on ‘Men In Black’ (1997) and ‘The Phantom Menace’ (1999). He spent 14 years at Industrial Light and Magic and Lucasfilm Animation working closely with George Lucas. He has built and supervised animation teams in Canada, the United States, Singapore and Australia. He was the Head of Animation on ‘The LEGO Movie’ (2014) and was the Animation Supervisor on ‘The LEGO Batman Movie’ (2017).


Jeff Capogreco Visual Effects Supervision ILM


Jeff Capogreco joined Industrial Light & Magic in 2014 as an Associate VFX Supervisor on Jurassic World. He has a post graduate diploma in Computer Animation from Sheridan College and a successful 10+ year career producing top quality imagery for feature films. Prior to ILM he worked at WETA Digital as a VFX Sequence Supervisor on such films as The three Hobbit films, Rise of the Planet of the Apes, The Adventures of Tintin and Avatar.

Founder and creative director Ian Kirby and 3D artist Luke Bicevskis are coming to speak at AEAF in August from award-winning creative studio The Sequence Group, based in Vancouver.


The Sequence Group Ian Kirby and Luke Bicevskis

Two artists are coming to speak at AEAF in August from award-winning creative studioThe Sequence Group, based in Vancouver. In business for the last 11 years, the group specializes in design, animation and visual effects. Founder and creative directorIan Kirby, and 3D artist Luke Bicevskis who is also creative director at Sequence’s new Melbourne, Australia office, will talk about their work and company.

As creative director, Ian works at Sequence as director, producer and visual effects artist. He has extensive experience in film, television and gaming and works closely with production studios and video game developers with expertise in the narrative expansion of new and existing properties. Ian’s hands-on background in animation, visual effects and live action enables him to undertake and manage a broad spectrum of mediums and projects.

Ian kirby sequence

Sequence Luke Bicevskis

Over his career, Luke has worked as a designer, illustrator, compositor and 3D artist on a number of award-winning projects across advertising, documentaries and animation. He won MIFF’s Best Short Documentary award for his illustrative work on Lukas Schrank's ‘Nowhere Line: Voices from Manus Island’. At Sequence, Luke has applied his skills to projects for clients including Microsoft, Disney and Slack.

Sequence opened in 2006 with an initial focus on broadcast design and motion comics. Ian and art director Andrew West worked together on one of the first motion comics, ‘Broken Saints’, a style that readily appealed to clients looking for backstory for films including ‘I Am Legend’, ‘Inception’ and ‘Prince of Persia’.

Meanwhile the Sequence team grew and the studio now handles visual effects and broadcast design for most types of production from concept through completion. Their team’s experience includes the‘Batman’and‘Harry Potter’franchises,Halo: Fall of Reach, Marvel: Avengers Alliance 2 Civil WarandStar Wars: Commander, as well as commercials blending live action with VFX. Other projects are'Batman: Black and White'and Sony Santa Monica’s video games‘Bound’and‘What Remains of Edith Finch’.

Company evolution notwithstanding, Sequence retains design and artistic expression as the starting point for projects. Recent clients include 343 Industries, Disney Interactive, ABC, Kabam, Dallas Stars, Warner Brothers, 20th Century Fox, Sega and DC Entertainment.

Sequence’s work has received Awards recognition several times, including an IAWTV Award, a Bass Award and an Audience Award at the Sundance Online Film Festival. The team also won an Accolade Global Film Competition Award for excellence in animation for their work on ‘Halo: Fall of Reach’. 

Iloura’s VFX Supervisor Lindsay Adams

Lindsay Adams w

Lindsay Adams from Iloura animation and visual effects studio in Melbourne.

Lindsay has worked in visual effects for over 15 years at several studios including ILM, MPC and Animal Logic as well as Iloura. Working within his specialty in compositing, he was nominated for a VES award for Outstanding Compositing in a Photoreal Feature for his work on ‘Mad Max: Fury Road’. Lindsay's work also includes ‘The Avengers’, ‘300’ and ‘The Lord of the Rings: The Return of the King’. In 2017 he supervised the visual effects for HBO’s ‘The Leftovers’ which filmed in Australia.


AEAF took off with six diverse Speaker Sessions, inspiring an appreciative audience with new animation, motion graphics, virtual reality, games cinematics and visual effects.

AEAF Day 1 Takes Off with VR Experts and Motion Design

Simon Bronson

AEAF took off on 16 August at the Chauvel Cinema in Paddington, with six diverse Speaker Sessions. An appreciative audience was inspired by a day of learning from experts in animation, motion graphics, virtual reality, games cinematics and visual effects.

The day started with Stefan Wernik from The Magnificent Itch who brought hands-on practical advice for animators and directors with story ideas they are keen to turn into long form animation projects. He focused on the essential elements of an effective pitch bible that presents your project – with characters, story, target audience and many other key details – in a neat package to help you connect with producers and backers.

Ally McLean  MickHammell

After more than 10 years of experience in 360, interactive and VR experience production, Tracey Taylor at The Pulse has tailored productions for projects of all types - from immersive promos to eye-popping show openers, to works of art. She is also excited about the future of the medium, which she says will be entirely consumer driven, and sees a future of virtual experiences ahead. Tracey discussed such factors as choice of camera rig, stitching, viewing dailies and deciding if VR is right for your project. She explained what makes compositing, stereo and camera moves more complicated in VR than in other formats.

Mick Hammel and Ally McLean arrived from Plastic Wax, where the team is celebrating 20 years of VFX, animation and award-winning game cinematics and campaigns. They presented the studio’s recent work on the trailer for Lego Star Wars: The Force Awakens, which transforms the film’s own trailer into the photoreal Lego world. Mick’s discussion on their ‘Injustice 2’ trailer, on the other hand, gave us a look into Plastic Wax’s motion capture studio, where virtual production techniques show performances retargeted onto CG characters to the directors - in real time as they happen.

Scott Geerson  Tracey Taylor2

Simon Maddison

Scott Geersen from Substance design studio brought an intriguing historical look at titles design, and how motion graphics have given titles a new lease on life as way to tell stories about stories, or even influence and inspire new stories. Simon Bronson, head of design at Method Studios, demonstrated some extremely original and creative techniques for generating and animating motion design in Cinema 4D and After Effects. His work has been inspired by continuously researching and experimenting with new plug-ins, ways to use animation software, online sources of inspiration and collaboration with other artists.

From Cutting Edge, Simon Maddison and Mathew Mackereth told us about their recent commercial VR experience from the ground up. Starting life as a 3D animated spot for Advil, the client asked the team to turn it into a stereo VR experience for the Samsung Gear, placing the artists on an impressive learning curve. They shared their experiences managing stereo camera moves, acceleration and the complexity, frame range and scope of a true 360 world. They have made progress in handling rendering times and quality, and overcoming viewers’ motion sickness.

Simon Maddison MAthew Mackereth

More important, they mentioned some interesting challenges for VR post, such as how best to deliver projects, how to include VR versions of projects in a studio’s commercials pipeline, and the question of whether VR can truly be a social experience. At the end of their talk, visitors had a chance to check out the project for themselves on a Samsung Gear headset.

Join AEAF on Wednesday 17 August for more Speaker Sessions and the Awards Night party, including drinks and networking from 6.30pm. BOOK HERE.

Speakers include VFX Supervisor Matt Aitken from Weta Digital, VFX Supervisor Dennis Jones at RSP, Iloura’s VFX Supervisor Glenn Melenhorst, Paul Butterworth VFX Supervisor from Animal Logic and Motion Artist Tim Clapham at Luxx.