English Chinese (Simplified) French German Hindi Italian Japanese Korean Portuguese Spanish

aeaf 2017 entries

entry form

aeaf speaker lineup

mpc la aartists in motion

Full Speaker Details with bios and Session Descriptions

AEAF 2017 Speaker Program

Speaker Program
10am  - 5pm 15 and 16 August

AEAF Awards
6pm 16 August

AEAF is looking for, supervisors, animators and industry experts to speak at the 2017 Speaker Program, 15-16 August. Are you interested in presenting your work, ideas or vision to fellow VFX and digital artists? If you would like to be on the AEAF program, please email Sean Young at This email address is being protected from spambots. You need JavaScript enabled to view it.

Weta Digital

 Weta planet apes

Weta Digital will give behind the scenes accounts of their latest major projects at AEAF. The Academy Award winning studio is one of the world’s best known visual effects companies, recognised for their performance-driven digital characters in projects ranging from ‘Avatar’ to ‘The Adventures of Tintin’ and ‘The Hobbit’ trilogy. Stay tuned for more exciting information coming soon.

Most recently the team has been working on ‘Guardians of the Galaxy: Vol 2’, ‘War for the Planet for the Apes’ and ‘Valerian and the City of a Thousand Planets’. One of these projects will be the subject of the company’s presentation.


Animal Logic’s Rob Coleman to Speak  on ‘The LEGO Batman Movie’

Head of Animation at Animal Logic, Rob Coleman, will speak at AEAF in August to give attendees a glimpse behind the scenes of ‘The LEGO Batman Movie’, showing his team's recent work.

Rob Coleman cjpg

Head of Animation at Animal Logic, Rob Coleman, will be among the speakers at AEAF in August to give attendees a glimpse behind the scenes of ‘The LEGO Batman Movie’, showing the Animal Logic team's recent work.

Rob Coleman is a two-time Oscar nominee for his animation work on ‘Star Wars: The Phantom Menace’ (1999) and ‘Stars Wars: Attack of the Clones’ (2002). He has also been nominated for two BAFTA Awards for his work on ‘Men In Black’ (1997) and ‘The Phantom Menace’ (1999). He spent 14 years at Industrial Light and Magic and Lucasfilm Animation working closely with George Lucas. He has built and supervised animation teams in Canada, the United States, Singapore and Australia. He was the Head of Animation on ‘The LEGO Movie’ (2014) and was the Animation Supervisor on ‘The LEGO Batman Movie’ (2017).


Jeff Capogreco Visual Effects Supervision ILM


Jeff Capogreco joined Industrial Light & Magic in 2014 as an Associate VFX Supervisor on Jurassic World. He has a post graduate diploma in Computer Animation from Sheridan College and a successful 10+ year career producing top quality imagery for feature films. Prior to ILM he worked at WETA Digital as a VFX Sequence Supervisor on such films as The three Hobbit films, Rise of the Planet of the Apes, The Adventures of Tintin and Avatar.

Founder and creative director Ian Kirby and 3D artist Luke Bicevskis are coming to speak at AEAF in August from award-winning creative studio The Sequence Group, based in Vancouver.


The Sequence Group Ian Kirby and Luke Bicevskis

Two artists are coming to speak at AEAF in August from award-winning creative studioThe Sequence Group, based in Vancouver. In business for the last 11 years, the group specializes in design, animation and visual effects. Founder and creative directorIan Kirby, and 3D artist Luke Bicevskis who is also creative director at Sequence’s new Melbourne, Australia office, will talk about their work and company.

As creative director, Ian works at Sequence as director, producer and visual effects artist. He has extensive experience in film, television and gaming and works closely with production studios and video game developers with expertise in the narrative expansion of new and existing properties. Ian’s hands-on background in animation, visual effects and live action enables him to undertake and manage a broad spectrum of mediums and projects.

Ian kirby sequence

Sequence Luke Bicevskis

Over his career, Luke has worked as a designer, illustrator, compositor and 3D artist on a number of award-winning projects across advertising, documentaries and animation. He won MIFF’s Best Short Documentary award for his illustrative work on Lukas Schrank's ‘Nowhere Line: Voices from Manus Island’. At Sequence, Luke has applied his skills to projects for clients including Microsoft, Disney and Slack.

Sequence opened in 2006 with an initial focus on broadcast design and motion comics. Ian and art director Andrew West worked together on one of the first motion comics, ‘Broken Saints’, a style that readily appealed to clients looking for backstory for films including ‘I Am Legend’, ‘Inception’ and ‘Prince of Persia’.

Meanwhile the Sequence team grew and the studio now handles visual effects and broadcast design for most types of production from concept through completion. Their team’s experience includes the‘Batman’and‘Harry Potter’franchises,Halo: Fall of Reach, Marvel: Avengers Alliance 2 Civil WarandStar Wars: Commander, as well as commercials blending live action with VFX. Other projects are'Batman: Black and White'and Sony Santa Monica’s video games‘Bound’and‘What Remains of Edith Finch’.

Company evolution notwithstanding, Sequence retains design and artistic expression as the starting point for projects. Recent clients include 343 Industries, Disney Interactive, ABC, Kabam, Dallas Stars, Warner Brothers, 20th Century Fox, Sega and DC Entertainment.

Sequence’s work has received Awards recognition several times, including an IAWTV Award, a Bass Award and an Audience Award at the Sundance Online Film Festival. The team also won an Accolade Global Film Competition Award for excellence in animation for their work on ‘Halo: Fall of Reach’. 

Iloura’s VFX Supervisor Lindsay Adams

Lindsay Adams w

Lindsay Adams from Iloura animation and visual effects studio in Melbourne.

Lindsay has worked in visual effects for over 15 years at several studios including ILM, MPC and Animal Logic as well as Iloura. Working within his specialty in compositing, he was nominated for a VES award for Outstanding Compositing in a Photoreal Feature for his work on ‘Mad Max: Fury Road’. Lindsay's work also includes ‘The Avengers’, ‘300’ and ‘The Lord of the Rings: The Return of the King’. In 2017 he supervised the visual effects for HBO’s ‘The Leftovers’ which filmed in Australia.


The TV Series category this year is one of the strongest seen so far at the AEAF Awards. Historical and modern drama, kids’ animated series and live action sci-fi/fantasy top the list.

AEAF Awards Attract Top TV Series VFX & Animation

Pixomondo shannara3

The TV Series category this year is one of the strongest seen so far at the AEAF Awards. Historical and modern drama, kids’ animated series and live action sci-fi/fantasy top the list.

As a contrast to BlueBolt’s invisible effects on historical dramas described in earlier AEAF news, Pixomondo has entered work created for ‘The Shennara Chronicles’, for which their team of 30 undertook visual effects set supervision for the whole first season, producing 350 shots over 10 episodes.

AEAF Speaker Lineup & Session times at a glance

16 August

AEAF VR Hub - VR projects  for you to experience  throughout the event

11am 16 August
Practical advice on how to get animated features, TV series and other long form projects off the ground and into production.
Stefan Wernik
Co-Director of The Magnificent Itch

12 noon 16 August
Tracey Taylor, Executive Producer
and General Manager The Pulse

1pm LUNCH BREAK & Networking

2pm 16 August
Dane Maddams Executive Vice President
& Mick Hammell Head of production

3pm 16 August
Simon Bronson
Motion Designer / Head of Design - Method Studios, Melbourne

4pm 16 August
Simon Maddison VFX Supervisor Cutting Edge
and CG & VR Lead, Aevar Bjarnason

5pm 16 August
PANEL SESSION - with the day's speakers

5:30pm 16 August
NETWORKING and R&R in the Chauvel bar

17 August

10am 17 August
CINEMA 4D AND AFTER EFFECTS  Innovative use of Cinema 4D and
After Effects in creating motion graphics
Tim Clapham
Creative Director

11am 17 August
Scott Geersen
Director and Titles Designer

12 noon 17 August
Colin Renshaw
VFX Supervisor Co-founder Alt.vfx

1pm LUNCH BREAK & Networking

2pm 17 August
Glenn Melenhorst
VFX Supervisor

3pm 17 August
Paul Butterworth
Visual Effects Supervisor - Director
Animal Logic
Paul will share the innovations and creative processes as they evolved on his
most recent projects at Animal Logic

4pm 17 August
Weta Digital is one of the world’s premier visual effects companies. Led by Senior Visual Effects Supervisor Joe Letteri,
Weta Digital is known for uncompromising creativity and a commitment to developing innovative technology.
Weta will talk about their ground breaking VFX work - detailssoon,  keep looking.


5pm 17 August

DISRUPTION - The future of VFX

PANEL SESSION with AEAF's speakers about disruptive new ways of creating, distributing and experiencing visual content using: Cloud services - Light Field technology - VR and immersive storytelling and more.

5:30pm 17 August
Drinks Reception & networking

7-8:30pm 17 August

After Awards drinks and networking


AEAF Schedule

Speaker Program
11am  - 5pm 16 August
10am - 5pm 17 August

5:30pm 16 August
NETWORKING and R&R in the Chauvel bar

AEAF Awards
Drinks Reception 6pm 17 August
AEAF Awards Screening 7:30 - 9pm
After Awards drinks and networking

 AEAF VR Hub - VR projects  for you to experience  throughout the event

Chauvel Cinema 249 Oxford St Paddington 2021

Venue and Registration details

Full two-day Speaker program and AEAF Awards Screening,

Early Bird price with discounts for multiple bookings

1 person $145
2 - $138 per person
3 - $131 per person
4 - $125 per person
5 - $119 per person
plus gst

AEAF Awards Screening ONLY -  with discounts for multiple bookings
1- person $32
2 - $30 per person
3 - $38 per person
4 - $27 per person
5 - $25 per person
plus gst

For enquiries or special requests including group discounts - please call or email us. AEAF Enquiries Tel 02 9332 2822

Chauvel Cinema 249 Oxford St Paddington 2021

Pixomondo shannara2

The project included design work for the fantasy creatures and environments and crowds. The creature animation and simulations involve transformations and interacting with live action characters. Simulations include scenes of destruction, eruptions and explosions, sometimes resulting in complex full CG shots.

Screen Scene’s VFX work for ‘The Frankenstein Chronicles’ TV series, about detective John Marlott who investigates mysterious crimes in London in 1827, won the Irish Film & Television Academy award for Best Visual Effects this year. Scenes taking place in the story along the Thames River were actually shot in Northern Ireland and required changing the local woodland landscape into a period Greenwich Thames vista. A 3D camera track, a 2.5D digital matte painting and intense rotoscoping brought the shots to life on screen.

Screen Scene Frankenstein5

Another big VFX scene was a huge establishing shot of London’s teeming Smithfield Market, crowded with CG animals and people and surrounded by the period buildings and streets of central London. This demanded further CG environments, matte paintings, matchmoving the sweeping camera moves and still more roto.

Other establishers were made for settings overlooking the Thames from Lambeth Palace to Westminster Bridge, built in a similar way. Scenes around the Isle of Dogs were shot at a location in Armagh, Northern Ireland that needed extensive cleanup and extending sets with 2.5D DMPs and views from witness cameras.

Screen Scene Frankenstein4

Screen Scene Frankenstein1

Part of the story concerns Marlott's suffering the early stages of syphilis, which haunts him throughout the series. In a shocking scene when he visits a patient in the final stages of tertiary syphilis he sees his own grim future ahead, experiencing flashbacks and nightmares in which he sees himself near death.

The key VFX challenge for Screen Scene’s team was head replacement for the two actors playing Marlott and the patient, whose real heads were photographed, modelled, lit and animated in 3ds Max. Historical references were sourced, showing the extent of advanced Syphilis, and 360° HDR  images of the set were captured to light the CG heads. Their software was Photoshop, ZBrush, Syntheyes, 3ds Max, V-Ray and NUKE.

Screen Scene Frankenstein2

To aid the design process, a mould was cast of each actor’s head and the effects of the disease were physically sculpted on them. The VFX team photoscanned these models to begin high resolution modelling, and they also became VFX tools for on-set lighting reference, casting eyelines and a physical reference to look at as work progressed into digital and post production got underway.

Compositing facial and head replacements brings lots of challenges, not least of which is tracking. The decision had been quickly made to keep the actor’s real eyes, which helps with realism and recognition but requires a very accurate object track. To assist, various witness cameras were used, and a wide lens camera was mounted to the main unit’s Alexa camea. Extra photography of each cast member was taken showing facial muscle movement, which aided rigging, R&D and animation.

Resin limitless

Resin in Adelaide has produced a selection of visual effects work for the CBS Network’s TV series ‘Limitless’. Resin created a photoreal robotic arm with Maya and NUKE  that features throughout one of the episodes, and several stylised motion graphic sequences with After Effects used in two other segments, superimposed over and interacting with the live action. 

Sticky pictures pirate express2

From Sticky Pictures is a new kids’ animated TV series called ‘Pirate Express’ about Newt, the son of Poseidon god of the sea. Twelve year old Newt has accidentally released the troublesome Pirates that his father imprisoned in a bottle 300 years ago. He has now been charged with persuading the Pirates to change their ways.

The show follows his adventures, watching over his menagerie of misfits and keeping them out of mischief. He bravely leads the crew on bizarre voyages - but if the Pirates fall into trouble again, they will be sent back to their ship in a bottle for all eternity. The project was built and animated mainly in Toon Boom Harmony with Maya for 3D effects, and Final Cut Pro and Smoke for editorial.

Stark deep2

Another children’s series, ‘The Deep’, comes from Avril Stark Production about rival factions engaging in underwater intrigues to seize control of a stolen treasure. This 3D animation was created entirely in Softimage.